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For the uninitiated Blizzard is the juggernaut game developer behind the hit franchises World of Warcraft (WoW), Overwatch, and Starcraft. The first stop was Blizzard Entertainment for a four-day facial anatomy workshop. I’m recently back to London after a long trip to the West Coast (LA, San Francisco). A timelapse of the sculpting process coming soon. It includes a quick torso study for context and posture, as well as what I imagine to be a mass of matted, dirty hair. The second, and my preferred version (above), leans toward a more human interpretation of facial characteristics. The first, below, pushes the facial characteristics more towards primate, but with the spark of intelligence one would expect of the genus Homo. Taking these few data points and a handful of images of the incomplete skulls of homo Naledi, I put together a couple versions. We know they were short of stature, possibly standing barely five feet tall, and had small skulls exhibiting primitive features including reduced cranial capacity (half of a modern human), robust orbital tori, reduced/absent chin, but with small teeth and gentle canines. The species appears to be a interesting mix of human and primate characteristics – hands and feet very near our own but with shoulders and pelvises closer to our primate ancestors. 250,000 year ago) – discovered in 2013, to great acclaim, by a pair of cavers fumbling around in a South African cave system. I happened to have a relatively free day and was excited to do some digital sculpting so I said I would give it a try.įirst, who or what were Homo naledi? It turn out they are fairly recent relatives of modern humans (ca. The request was for a concept of what the extinct homonid species Homo naledi would have looked like in life. A producer friend recently asked if I had time to put together a quick sculpt for a pitch he was giving to a potential client.
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