
The "Run other script." option on missing "Scripts" folder ( in #1364). A possibility to delete room objects through context menu ( in #1301). A support for games with room path layers ( in #1256, #1268). Proper sequence model names for debugging and the "Find all reference" results ( in #1254). An indication for the sub-functions cache building on first decompilation and 3 minutes timeout for it ( in #1241). A support for GM 2023.2 games (and particle systems) - e.g "The Slormancer", "Nova Drift" ( in #1238, #1353, #1361). New scripts - "SpriteOriginCopy.csx", "SpriteOriginCopy2_3.csx" ( in #1144). A support for sequence text tracks (GM 2022.2 - e.g. Proper code editors for shaders ( in #1294). A proper support for code with multiple functions ( in #1191).
A support for the tile layer exported data (.csv) from "Tiled" ( in #1280). A texture page item on the embedded texture image ( in #1293)
A tile on the GMS 2 tileset image ( in #1288) An object reference in the "Object definition" fields The "Find all references" feature and the new "Find" menu: ( in #1246)Īllows you to search for references of any common type asset by right-clicking:.More ways of opening an object in a new tab ( in #1232).Tabs content state saving and restoring (tab sessions) ( in #1152).